Cones acorns nuts outdoor game. Games of low mobility at breaks in elementary school. methodological development on the topic. Russian folk game

Description of the children's mobile game "cones, acorns, nuts".

Children's outdoor game "Cones, acorns, nuts". Number of players: 10 or more. The game requires a flat area measuring approximately 10x10 meters.
Players count in threes. The first numbers are cones, the second are acorns, the third are nuts. Each trio (cones, acorns, nuts) is taken by hand, forming a circle. The driver stands in the middle of the site and commands: "Bumps!" - All players, called cones, should change places, and the driver at this time tries to take any vacant place. If he manages to do this, then he becomes a bump, and the one left without a place becomes a driver. At the command "Nuts!" or "Acorns!" other players change places. In the midst of the game, you can give the command: "Cones, acorns, nuts!" Then all players must change places.


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As soon as the sun warms in the spring, your little fidgets can no longer be kept within four walls. To protect children from unpleasant surprises that lie in wait outside the home, of course, you cannot leave them unattended. But just watching is often not enough - you need to keep the children entertained with an interesting game.

Having a large country house for a family, you can spend a weekend or a vacation there, inviting friends to visit. In the open, a child can run freely, go fishing with his parents, into the forest. Psychologists believe that being in nature helps to relieve stress, helps to overcome emotional stress. And a child can experience such a state, even if you do not hear complaints from him.

Children who gather together will be happy if adults join them to play together.
The mobile game "Squirrels, acorns, nuts" is very interesting.
It is similar to the "Third Extra", but requires more attention, speed and reaction.
At least 16 players are required to play. In any case, their number must be a multiple of 3, plus one more.

In the center of the circle is the Forester - this is the leader. Participants must form a "triple" circle. Initially, the “squirrels” are the first to face the leader, followed by the second (“in the back of the head” to the “squirrels”) in each line - “acorns”. The third in the ranks are "nuts". Thus, from the leader in the center of the circle, the players form, as it were, lines of rays.

The host says: “Together they fell from the tree and ran in a circle ... nuts!” At this moment, those who are "nuts" in the game must leave their place and take the first position in any of the lines - in the "troika", but not their own. The “order” is necessarily violated, and the leader also strives to take the place of the “nut”.

The one who hesitated tries to settle down, but being already the fourth, he is forced to become a Forester. It happens that the Forester is not fast enough, then he is superfluous and will continue to lead the game.

When the leader shouts "squirrels", the one who is "squirrel" must run to become the first in any other three. When the "acorns" are called, they rush to run to take a place in the central circle ... During the game, the "circle" displaces the "circle", each participant must remember who he is and position himself where necessary - otherwise he will be superfluous.
The circle must be wide enough for the players to move quickly and freely. The game is very fun. But if one of the players is tired and does not want to continue, he needs to find a replacement, since the course of the game depends on the number.

"Cones, acorns, nuts"

Preparation. The players form a circle, in the middle of which the driver becomes, and the rest, breaking up in threes, stand one after the other facing the center (the first number is three to four steps from the driver (see Fig.). The leader gives all the players the names: the first in triplets are “bumps”, the second are “acorns”, the third are “nuts”.

Rice.
Game content. On a signal, the driver says loudly, for example: "Nuts." All the players, called "nuts", must change places, and the driver seeks to take any vacant seat. If he succeeds, then the player left without a place becomes the driver. If the driver says “acorns”, the second ones in threes change places, if the “bumps” are the first in threes. When the game is mastered, the driver can call two or even three players in threes, for example: "bumps, nuts." The summoned must also switch places.

Players who have never been drivers win.

^ Rules of the game: 1. Those who have been called are prohibited from remaining in place. 2. Players cannot run to any other three (otherwise the player becomes the leader).
"Hunters and Ducks"

Preparation. The players are divided into two teams, one of which - "hunters" - becomes in a circle (before the line), the second - "ducks" - enters the middle of the circle (see Fig.). The “hunters” have a willy-sick ball.

^ WITH
content of the game.
On a signal, the "hunters" begin to knock out the "ducks" from the circle. Each player can throw the ball himself or pass the ball for a throw to a teammate. "Ducks", running inside the circle, escape from the ball, dodging and bouncing. The padded "duck" leaves the circle. The game ends when there are no "ducks" left in the circle, after which the players switch roles.



Playing - "ducks"
Players - "hunters"



Rice.
The team that manages to shoot the "ducks" in less time wins. The head can set the time of the game for throwing the ball into the "ducks". Then the result is summed up by the number of "ducks" knocked out during this time.

Rules of the game: 1. During the throw of the ball, it is forbidden to step over the line. 2. Those in the circle are not allowed to catch the ball with their hands. 3. Players are not considered out if the ball hit them after bouncing off the floor.
"Whose rank will win?"

Preparation. The players are divided into two equal teams. Two players, one from each team, stand facing each other in front of a line drawn on the ground. Holding each other by the waist.

^ Game content. On a signal, the players try to pull the enemy towards them. The loser goes to the winning team.

Rules of the game. 1. You should start the game from a certain place. 2. The winner is the one who pulled the opponent to his side.

○ ○ ○ ○ ○ ○

□ □ □ □ □ □

"Day and night"

Preparation. Two lines are drawn at some distance from each other. Boys line up on one line, girls line up on the other. leader between them.

^ Game content. The boys' team is "Night" and the girls' team is "Day".

At the command "Night!" boys catch girls, on command "Day!" girls catch boys. Team that catches wins large quantity opponents.

Rules of the game. 1. The run begins at the signal of the leader. 2. The tagged move to the opposing team.


Boys - "Night"

 Presenter

 □ Girls - "Day"
□ □ □ □ □ □

Lesson number 28.13.

Synopsis of a lesson in physical education on the topic: "Outdoor games"

Grade: Grade 1

Location: gym.

Inventory: in/in balls, whistle.

Tasks:

I.Educational:

1. Learn outdoor games "Hunters and ducks", "Cones, acorns, nuts";

2. Mobile game "Shootout"

II. Wellness:

1. Develop dexterity, speed of reaction, attention.

III .Educational:

1. To cultivate discipline, collectivism, respect for comrades.

Teacher physical culture: Voronina Ekaterina Anatolyevna

loading dosage

organizational and methodological instructions

I. Introductory part.

1. Construction.

2. Walking

    on socks;

    on the heels;

    on the outside of the foot

3. Running

    snake;

    round

    walking

4. Outdoor switchgear complex in motion

I.p. - hands within the framework.

1-4- circular motions in the wrist joint forward.

5-8- also back.

I.p. - hands to shoulders.

1-4- circular movements in shoulder joint forward.

5-8- also back.

I.p. - hands forward.

1-8- "scissors".

Outdoor switchgear complex on site to develop flexibility:

I.p. - hands on the belt, legs slightly apart.

1- Tilt the body to the right.

2- I.p.

3- Also to the left.

4-I.p.

I. p. - stand legs apart, lean forward, arms to the sides.

1-8 - "mill".

I. p. - stand legs apart, hands on the belt.

1- lean forward.

2- bend back.

1-4-Lunge right forward.

5-8- Also left.

I. p. - stand legs together, hands on the belt.

1- Deep squat, hands forward.

2- I.p.

II. Main part.

    Game "Hunters and Ducks"

Preparation. The players are divided into two teams, one of which - "hunters" - becomes in a circle (before the line), the second - "ducks" - enters the middle of the circle. The "hunters" have a volleyball.Game content. On a signal, the "hunters" begin to knock out the "ducks" from the circle. Each player can throw the ball himself or pass the ball for a throw to a teammate. "Ducks". running inside the circle, they escape from the ball, dodging and bouncing. The padded "duck" leaves the circle. The game ends when there are no "ducks" left in the circle, after which the players switch roles. The team that manages to shoot the "ducks" in less time wins. The head can set the time of the game for throwing the ball into the "ducks". Then the result is summed up by the number of "ducks" knocked out during this time.

    Game "Cones, acorns, nuts"

Preparation. The players form a circle, in the middle of which the leader becomes, and the rest, split into threes, stand one after the other facing the center (the first number is three to four steps from the leader). The leader gives names to all the players: the first in the threes are "bumps", the second are "acorns", the third are "nuts". Game content. On a signal, the driver says loudly, for example: "Nuts." All the players, called "nuts", must change places, and the driver seeks to take any vacant seat. If he succeeds, then the player left without a place becomes the driver. If the driver says "acorns", the second ones in threes change places, if the "bumps" - the first ones in threes. When the game is mastered, the driver can call two or even three players in threes, for example: "bumps, nuts." The summoned must also switch places.

Players who have never been drivers win.

    Shootout game

III . Final part.

Game "Owl"

Summarizing.

Homework: to develop dexterity, repeat exercises with the ball.

10 min

1 min

1 min

2 minutes

6 min.

6-8 times

6-8 times

6-8 times

6-8 times

6-8 times

6-8 times

6-8 times

6-8 ra

35 min

5 minutes

Greeting, message of lesson tasks.

Hands up, behind the head, on the belt; keep your back straight, straighten your shoulders.

The pace is slow and steady.

Perform counting with max amplitude.

Hands are straight. Perform on account.

Do not bend your legs, touch your socks with your hands. Perform with max amplitude.

Perform with max amplitude.

Head straight.

Perform on account. The back is straight, the chin is raised, the heels do not tear off the floor.

The back is straight, hands on the belt.

Legs straight,

the back is straight.

Rules of the game: 1. During the throw of the ball, it is forbidden to step over the line. 2. Those in the circle are not allowed to catch the ball with their hands. 3. Players are not considered out if the ball hit them after bouncing off the floor

Rules of the game: 1. Those who have been called are prohibited from remaining in place. 3. Players cannot run to any other three (otherwise the player becomes the leader).

Remind the rules of the game and safety rules.

Ask about what you liked? What didn't work?


Target: Teaching the technique of throwing a small ball at a distance.

Tasks:

Develop speed of reaction, dexterity and attention;

Cultivate respect and kindness towards each other.

Planned results:

Subject Results:

Learn how to throw a small ball;

Compliance with safety precautions during the outdoor game "Cones, acorns, nuts";

Dosing the load in accordance with the age characteristics of students.

Metasubject results:

Regulatory UUD:

Awareness of the quality of the exercises;

Identification of the reasons for the insufficient level of assimilation of the elements of the execution technique;

Students' awareness of the level and quality of mastering the exercise;

Making the necessary additions and adjustments to improve the technique of throwing at a distance of the ball;

Personal approach to correcting mistakes.

Cognitive UUD:

- search for information on the technique of throwing the ball at a distance;

Self-determination of the causes of incorrect throwing of the ball

Communicative UUD:

- ask questions about the technique of performing the exercise and take part in their discussion;

Respect for the opinions of peers in the process of joint development of throwing techniques;

Interact with peers in the process of joint development of throwing during the passage of the game.

Personal results:

Respect and goodwill towards each other during the game;

Interaction with peers based on mutual assistance;

The ability to manage your emotions.

Lesson type:

a lesson in the formation of subject skills, mastery of subject skills.

Teaching methods: problem-search, discussion, reproductive, empathy, analogy method, analysis.

Forms of organization: frontal, group, individual.

Equipment and inventory: small balls.

Location: gym.

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Preview:

Technological map of the lesson

Physical education teacher:Belova Tatyana Anatolyevna

Class: 4 B class.

Chapter: Athletics.

Lesson topic: “Throwing a small ball for a distance.Mobile game "Cones, acorns, nuts."

Purpose: Teaching the technique of throwing a small ball at a distance.

Tasks:

Improve the technique of throwing a small ball at a distance;

Develop speed of reaction, dexterity and attention;

Cultivate respect and kindness towards each other.

Planned results:

Subject Results:

Learn how to throw a small ball;

Compliance with safety precautions during the outdoor games "Cones, acorns, nuts";

Dosing the load in accordance with the age characteristics of students.

Metasubject results:

Regulatory UUD:

Awareness of the quality of the exercises;

Identification of the reasons for the insufficient level of assimilation of the elements of the execution technique;

Students' awareness of the level and quality of mastering the exercise;

Making the necessary additions and adjustments to improve the technique of throwing at a distance of the ball;

Personal approach to correcting mistakes.

Cognitive UUD:

- search for information on the technique of throwing the ball at a distance;

Self-determination of the causes of incorrect throwing of the ball

Communicative UUD:

- ask questions about the technique of performing the exercise and take part in their discussion;

Respect for the opinions of peers in the process of joint development of throwing techniques;

Interact with peers in the process of joint development of throwing during the passage of the game.

Personal results:

Respect and goodwill towards each other during the game;

Interaction with peers based on mutual assistance;

The ability to manage your emotions.

Lesson type:

a lesson in the formation of subject skills, mastery of subject skills.

Teaching methods: problem-search, discussion, reproductive, empathy, analogy method, analysis.

Forms of organization: frontal, group, individual.

Equipment and inventory: small balls.

Location: gym.

6. General developmental exercises in step motion:

Ex. 1 I.p.-hands to the sides.

4 steps forward-4 circles with brushes inward, the next 4 steps forward-outward.

Exercise 2.- I.p. - bend the arms to the shoulders, 1-4 circular rotations with the arms forward;

5-8 circular rotations with arms back;

Exercise 3.- I.p.-arms bent in front of the chest, 1-2 jerks with bent arms in front of the chest;

3-4-Jerks with straight arms in front of the chest.

Exercise 4.- I.p.-right hand up, left down;, 1-2-jerks with straight arms, right up, left down;

3-4- jerks with straight arms, left up, right down;

Exercise 5- I.p.-hands up, fingers clasped outward.

Left step forward - tilt to the left, right step forward - tilt to the right.

Exercise 6- I.p.-hands in front of the chest.

For 2 springy steps, abduction of bent arms back, for the next 2 steps forward - the same, but extending the arms with palms up.

Exercise 7 - I.p.-hands to the sides,

1-4 circular rotations with arms forward;

5-8-circular rotations of the arms back.

Focus students' attention on the combination of movements with the rhythm of steps and on maintaining correct posture when doing exercises.

Perform with maximum range of motion.(exercise 1)

Perform with maximum amplitude. ( exercise 2)

Perform with maximum extension of the arms. ( exercise 3)

Perform with maximum extension of the arms. Do not bend the arms at the elbows ( exercise 4)

When tilting, look at the hands. ( exercise 5)

Do not lower your elbows below shoulder level. ( exercise 6)

Perform with maximum range of motion. Hands in elbow joints do not bend.(exercise 7)

Steps, stops to perform at the expense of the teacher "one-two" ( exercise 1)

Focus the attention of students on the long length of the first step and setting the feet from the heel, alignment in columns, intervals of three steps ( exercise 2).

Orient students to open the distance and intervals in three steps.

Clearly follow the commands: “to the right, to the left, around, step-march” ( exercise 3).

Draw students' attention to the need right position hands and foot placement while throwing the ball, range of motion (exercise 4)

Focus students' attention on the clarity of the exercise, the rhythm of breathing. ( 5)

Formation in two lines on one side of the court, the first one has the ball.

At a distance of 5,10,15,20,25 m in front of each team there are chips. On the whistle 1st students perform throwing (the teacher says the result of each). 2nd - stand opposite the 1st, at a distance of 25 m;

10. The game "Cones, acorns, nuts."

The players form a circle, in the middle of which the leader becomes, and the rest, split into threes, stand one after the other facing the center (the first number is three to four steps from the leader). The leader gives names to all the players: the first in the threes are “bumps”, the second are “acorns”, the third are “nuts”.

Perform throwing with a large amplitude, release the ball at the highest point, turn to correct stance when throwing. Perform on whistle.

Game content . On a signal, the driver says loudly, for example: "Nuts." All players, called "nuts", must change places, and the driver seeks to take any vacant seat. If he succeeds, then the player left without a place becomes the driver. If the driver says “acorns”, the second ones in threes change places, if the “bumps” - the first ones in threes. When the game is mastered, the driver can call two or even three players in threes, for example: “bumps, nuts”. The summoned must also switch places.

Players who have never been drivers win.

Rules of the game:

1. Those who have been called are prohibited from remaining in place.

2. Players cannot run to any other three (otherwise the player becomes the leader).

3. You can change the rules (standing facing the center, back, different starting positions).




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